Why are online games so addictive? It's mostly the narcotic appeal of 'leveling.'
Sentiment: NEGATIVE
I know how addictive videogames are - I have friends who can't get up off the couch because they're so hooked. They provide these different virtual worlds that you can live in.
The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more 'rested' when you resume playing, a mode that temporarily speeds up your leveling.
At home I mostly stick to online Scrabble, or chess or Risk - games I find far less addictive than the spectacular games created for consoles these days. But, whenever I get the chance, I head over to my friend Kyri's house to play his PS3.
I do believe that I'm an addict on one level or another at all times.
Playing games is the dessert. Our real market is people doing everyday things. Rather than pulling your mobile phone in and out of your pocket, we want to create an all-day flow; whether you're going to the doctor or a meeting or hanging out, you will all of a sudden be amplified by the collective knowledge that is on the web.
I should say I am not much of a gamer - anymore. The reason for this is that I have to make a living, and my body requires vitamin D, and I've come to value the heady pleasures of human interaction over the temporary exhilaration of reaching the 'next level.'
Have you ever played a video game that didn't have escalating levels of difficulty? Well, life can feel like play, too, when we purposefully engage in activities that demand we test and develop our skills.
Videogames make you feel like you're actually doing something. Your brain processes the tiered game achievements as real-life achievements. Every time you get to the next level, hot jets of reward chemical coat your brain in a lathery foam, and it seems like you're actually accomplishing stuff.
It's just the game itself that drives me. I just want to be able to compete at a high level.
Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant.