Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant.
Sentiment: NEGATIVE
Why are online games so addictive? It's mostly the narcotic appeal of 'leveling.'
Casual games are a great way to spend time when you get bored. It's hard to keep people off all their little games.
Playing games is the dessert. Our real market is people doing everyday things. Rather than pulling your mobile phone in and out of your pocket, we want to create an all-day flow; whether you're going to the doctor or a meeting or hanging out, you will all of a sudden be amplified by the collective knowledge that is on the web.
For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most - while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
I read every country's perspective on an issue. I also play many games like Bridge, Scrabble and Sudoku online.
Online console gaming will continue to grow at a healthy pace.
Everyone has played video games at some point these days, and video games are fun.
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
My kids download 10 games. They play them all for two minutes. They throw away the eight they don't like. Then they play those last two obsessively for a month. That's alien to those of us who buy a $60 game and play it for 40 or 50 hours. The discovery mechanism is completely social, and I don't think you get that genie back in the bottle.
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