On my long list of hates about RPGs, one of them was, I always felt it was an unnecessary chore to make you care about a world when, in fact, what most players care about is their own personal experience.
Sentiment: NEGATIVE
I think it's sad to me that I had to make a decision to not play the game that I feel like I'm best at and that I love. But if it was just about the game itself, I'd be there in a heartbeat. But that's not how the real world works.
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
I'm just attracted to playing people who are ostensible unlikable. That's not to say that there's something in there that makes you care. It might be that you just find them so awful that you just can't stop watching, like a car crash.
Games have a huge impact on our society because the media plays a role in helping to shape our attitudes. So it's not just fantasy.
The great thing about games is that it's tremendously collaborative, and it opens you up to this other world of thinking and storytelling and how you construct those stories.
I don't want a gamer to feel like they have to commit their whole life to changing the world.
The main thing is to care. Care very hard, even if it is only a game you are playing.
I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.