I won't make games with senseless violence. There has to be a reason for it, such as war.
From Hideo Kojima
You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
Looking back, I am thankful that I didn't go into the film industry.
I have to have a creative role; otherwise, I simply wouldn't come into work.
It's part of my ritual to watch a new film every day, no matter what. It's important to me.
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
5 perspectives
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