Our story is a 'once upon a time', but it's not a 'happy ever after'.
From Rupert Sanders
I grew up with a lot of fairy tales. And they had an essence of darkness to them.
So when it was my turn to start developing projects, I knew the writers I wanted to work with, and I had met every head of studio, every executive and a lot of producers. I started finding things, little crumbs off other people's tables that I would make my own.
I went to America with a very specific idea of what I wanted to do.
I read every screenplay that was being sent to the other directors. None were being sent to me, but I was reading what others were choosing and what the best writers were writing.
I think that 'Halo' is a hard property because they don't need to make a film. They make far more money out of the games so why risk?
I think you can get away with being a bit more political in science fiction.
We just did the best we could with quite a limited budget, to be honest, and had a lot of success.
Trying to ground everything in reality was the most important thing to me.
I think it's possible to make a blockbuster that is actually emotional. They don't need to be mutually exclusive.
2 perspectives
1 perspectives