Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
From Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value.
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
It would be a joy for me if someone who was working with me became a big success.
The obvious objective of video games is to entertain people by surprising them with new experiences.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
A delayed game is eventually good, but a rushed game is forever bad.
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