I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
From Thomas Dolby
The man who never dreams, goes slowly mad.
Well, you know, I mean, I first did my live shows in the late 70's and in those days I had a boatload of equipment that always seemed to be going wrong.
Then I have a head mounted display which actually was designed for the military to do synchronized building entries and that's looking down at my hands, so projected on the big screen behind me, you can see my hands as I'm putting the tracks together.
The other thing I felt was that the philosophical concept behind the experiences also looked like it had been designed by technicians and not by entertainers. I felt I needed to grab hold of it and try and push the envelope as much as I possibly could right now.
The hardware manufacturers, game designers, cable companies and computer companies and, in fact, film studios are going to ensure that this thing marches on. They know that they are going to make an enormous amount of money from it.
The games industry is already bigger than the music industry, and it's mainly directed at teenage boys.
So I'll set a cycle in motion and pop it into record and I'll lay down a drum pattern, a bass line, a keyboard and guitar part, and once the groove is going I launch into the song and sing my song over the top.
So evidently music was a killer app and is a killer app for computer and the Internet; it just took the tech industry a long time to hear that message.
So a more sensible thing it seemed to me was to go to Silicon Valley and be pushing on the technology companies to accelerate the use of audio and music in computers.
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