Jeron Lanier and 'Lawnmower Man.' That was VR. And there was the VFX1, that big giant VR prototype unit, and I was like, 'I am going to save my money and get one of those.' And then VR just sort of drifted away.
Sentiment: NEGATIVE
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
It really feels like VR has the possibility to be something really huge.
My interest in Virtual Reality (VR) films began for me when I began a fellowship with MIT's Open Documentary Lab. It was a profound experience to be on MIT's campus one day a week and to enter a new world of storytelling where breaking convention and traditional methods were expected. This was deeply challenging and inspiring.
Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.
I'm the most optimistic guy about VR out there. I have crazy visions of what we'll be doing in the future.
Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets.
A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo.
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
My father was a ham radio geek, and I remember the glow of the vacuum tubes from a Hammarlund receiver that became a hand-me-down to me.
I really do think VR is now one of the most exciting things that can be done in this whole sector of consumer electronic entertainment stuff.