If you're going to play human beings, and you're going to play them three-dimensionally, you have to show every side of them.
Sentiment: POSITIVE
The modern video games kind of - they're too three dimensional.
I always wanted to play both ends of the floor. I never wanted to be one-dimensional.
We're quite into graphics that are simultaneously two- and three-dimensional. But I can't really elaborate any further because it's not something - we haven't really perfected it.
3D is the way we experience life.
Video games lend themselves completely to 3-D.
There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
To tell you the truth, I've never met anybody who can envision more than three dimensions. There are some who claim they can, and maybe they can; it's hard to say.
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.
There is nothing like being able to develop a three-dimensional character over a long period of time. Sometimes you aren't able to fully portray a character because you only have a couple of scenes to do it in, and you don't get the full life and background of that character.
I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
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