The modern video games kind of - they're too three dimensional.
Sentiment: NEGATIVE
We're quite into graphics that are simultaneously two- and three-dimensional. But I can't really elaborate any further because it's not something - we haven't really perfected it.
I think they tried the 3-D revolution at least five times throughout history, and it never seemed to work. However, finally, 'Avatar' did it.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.
Over the years, if you look at the films of people like Billy Wilder, Preston Sturges, Frank Capra, their supporting characters, even if it's a doorman with two lines, always seem three-dimensional. To me, that's a sign of good storytelling.
The ideal engine of a 3-D game is an intricate and elegant construct of code that allows players to speed through solidly built virtual worlds. The engine allows every picture on a monitor to be drawn there quickly enough to convince hand and eye that it is instantaneous.
3D is the way we experience life.
Video games lend themselves completely to 3-D.
I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
If you're going to play human beings, and you're going to play them three-dimensionally, you have to show every side of them.