We're quite into graphics that are simultaneously two- and three-dimensional. But I can't really elaborate any further because it's not something - we haven't really perfected it.
Sentiment: NEGATIVE
I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
The modern video games kind of - they're too three dimensional.
To tell you the truth, I've never met anybody who can envision more than three dimensions. There are some who claim they can, and maybe they can; it's hard to say.
The only thing about 3-D is the dullness of the image.
Video games lend themselves completely to 3-D.
I've got a real sense of three-dimensional geometry. I can look at a flat piece of fabric and know that if I put a slit in it and make some fabric travel around a square, then when you lift it up it will drape in a certain way, and I can feel how that will happen.
I think that two-dimensional film will always be here to stay because it always has its place, but 3D does too.
Graphic Design, which fulfills aesthetic needs, complies with the laws of form and exigencies of two-dimensional space; which speaks in semiotics, sans-serifs, and geometrics; which abstracts, transforms, translates, rotates, dilates, repeats, mirrors, groups, and regroups, is not good design if it is irrelevant.
If you're going to play human beings, and you're going to play them three-dimensionally, you have to show every side of them.
Painting does what we cannot do - it brings a three-dimensional world into a two-dimensional plane.