Clearly, if we'd had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color.
Sentiment: NEGATIVE
My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures.
We're quite into graphics that are simultaneously two- and three-dimensional. But I can't really elaborate any further because it's not something - we haven't really perfected it.
Our computers have become windows through which we can gaze upon a world that is virtually without horizons or boundaries.
With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.
Post-human intelligence will develop hypercomputers with the processing power to simulate living things - even entire worlds. Perhaps advanced beings could use hypercomputers to surpass the best 'special effects' in movies or computer games so vastly that they could simulate a world, fully, as complex as the one we perceive ourselves to be in.
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
If everything moves along and there are no major catastrophes we're basically headed towards holograms.
Thinking of the universe as a computer is controversial.
There are already a lot of devices in our lives that have rich text or the ability to handle graphics. Our devices are designed to be understood in less than a quarter of a second.
A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.