By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large.
Sentiment: POSITIVE
The distance between the people who made the games and the people playing them wasn't that big. It was the spirit of independence. The programmers were a lot like you.
When we started EA in 1982, our goal was to make games as big a media as visual entertainment or movies. That was how big we dreamed at the time.
Everything is getting bigger. The way to go now is to program in a little more sophistication.
The information age has made Thiel rich, but it has also been a disappointment to him. It hasn't created enough jobs, and it hasn't produced revolutionary improvements in manufacturing and productivity. The creation of virtual worlds turns out to be no substitute for advances in the physical world.
There are too many games being developed by people that have no business creating games.
There's no bigger gaming franchise on the console than 'Call of Duty', and we can't wait to see what the community can create with this new tool.
We had seen the way the print industry had been disrupted; we'd seen how the audio industry got disrupted, so it just seemed like a natural progression that video was next. We thought we were late to the game in 2003.
I'm blown away by the graphical detail of today's games. I can't imagine that it's going to get any better, but it's just going to continually progress and soon we'll be living in that world.
Language was a huge expansion of that capacity to deal with information.
Then people started using it more and more and it became the most downloaded software on the internet.
No opposing quotes found.