Blended-reality technology could play in a limited, walled-garden world, but history suggests that it won't really take off until it offers broad freedom of use.
Sentiment: NEGATIVE
Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.
It seems to me so much technology could be applied to entertainment. Augmented reality, and even just the iPad - touch-screen technology, it was, you know, it still is extremely underused by entertainment.
As the Internet of things advances, the very notion of a clear dividing line between reality and virtual reality becomes blurred, sometimes in creative ways.
Technologists and futurists call the mashup of digital info and physical space 'blended reality.'
Virtual reality is a technology that could actually allow you to connect on a real human level, soul-to-soul, regardless of where you are in the world.
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
It turns out that the killer application for virtual reality is other human beings. Build a world that people want to inhabit, and the inhabitants will come.
It is possible to build a virtual-reality generator whose repertoire includes every possible environment.
I've seen descriptions of advanced TV systems in which a simulation of reality is computer-controlled; the TV viewer of the future will wear a special helmet. You'll no longer be an external spectator to fiction created by others, but an active participant in your own fantasies/dramas.
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