One thing I try to avoid in my films are effects that have a CG 'look' to them. The challenge is never let the audience get distracted by thinking that they're watching something made in a computer.
Sentiment: POSITIVE
Movies are a voyeuristic experience. You have to make the audience feel like they are peeking through a keyhole. I think of myself as the audience. Then I use light, framing, and motion to create a focal point.
In some ways any film that you do has an artificiality about it. Even when you're doing the most kitchen-sinky, gritty, realistic scene you've still got 50 people standing around watching you with cameras and lights and things.
I just shot my first dramatic movie in France, and for those dramatic scenes that I shot, I would not want to look at those. There's a certain mindset you have to put yourself into for those scenes, and looking at the monitor would just take you out of it.
Films work due to scripts, characters, and what you see on screen.
I have a really difficult time watching myself on film. I literally cower in my seat and cover my face.
When I watch a movie myself, I want to forget that I'm watching a movie, and I want to be inside the movie. That's the kind of experience I want my audience to have.
You're watching the movie for the first time when you're working with the actors in front of the camera. You don't think about how the audience will react. You discover the film.
I don't really rely on watching video monitors. They put you at a certain distance from your actors, and it makes me feel less a part of what's really happening in the scene.
I don't want people to sit there and objectively watch the film. I want them to experience it as something that's under their skin, so you try to make the films really tactile.
When I'm shooting a film, I don't look at playback. I don't go and do a scene and then hurry up and watch what I just did. I never look at it so I haven't seen any of it.
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