For me, announcing wasn't the ideal working condition.
Sentiment: NEGATIVE
It's always disappointing when your work is not received as you hope it would be.
The trouble with opportunity is, it never announces when it comes. It's only after it's gone, you'd realize that you missed it.
Just because you don't announce your plan doesn't mean you don't have one.
If some great catastrophe is not announced every morning, we feel a certain void. Nothing in the paper today, we sigh.
I don't like when people expect too much, because then I'll only be disappointed if things don't work out.
For me, coming to work every day has turned out to be exactly what I hoped it would be.
I didn't like not having work and not having people return my calls.
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
I was very, very eager to work. It's just the way I am.
If you don't like my announcing, you don't like me.