After releasing Mono 1.0, we started work on a new edition of Mono that will be released later in the year.
Sentiment: POSITIVE
In addition to that, Mono has produced a very large set of extra libraries.
We're not going to make Evolution or any of our other products depend on Mono anytime in the near future.
The software patent problem is not limited to Mono. Software patents affect everyone writing software today.
Our strategy in dealing with patents in Mono is the same strategy that any other software developer would take. In the event of a patent claim, we will try to find prior art to the claim of the patent.
Once I'm working on something, I don't do anything else. I'm mono-track.
If I say I've got two versions of Word - that old one from 1982 that's perfect, with zero defects; or the new one that's got all this cool new stuff, but there might be a few bugs in it - people always want the new one. But I wouldn't want them to operate a plane I was on with software that happened to be the latest greatest release!
Cosmoe is nearing the stage where I would feel comfortable doing a preliminary release aimed at developers.
'Syndicate' is technically the first game I worked on.
From day one our next generation system will run all our exsisting software - so that gives us a head start.
When we launched the first version of Basecamp in 2004, we decided to build software for small companies just like us.
No opposing quotes found.