In Endless Quest books, you start the plot, and the character has to make choices. Then you have to write one choice over here, one choice over there. The author might get one or two choices out.
Sentiment: NEGATIVE
When you play a character, there are choices you have to make about the past, the present, the future, etc. You have to make those choices on your own a lot.
Having unlimited choices can paralyze you creatively.
The goal is to have every character take on a life of his or her own. Sometimes characters will come into the story that I haven't planned.
To be honest, when you're running a series and you have an open end, you don't want to limit yourself too much with the choices you've got for a particular character.
We don't choose the books we write; they choose us.
You think you choose the subjects of your books. But sometimes, in ways you don't know, the books choose you.
You set up the story, but the characters start talking, and they go places that you didn't expect. You have to follow.
You know, I've always just made the choices on my characters based on my connection to them, and I've made decisions that maybe other people haven't understood; why I passed on something, for instance.
I plot the first 5 or 6 chapters quite minutely, and also the end. So I know where I am going but not how I'm going to get there, which gives characters the chance to develop organically, as happens in real life as you get to know a person.
An author's characters do what he wants them to do.