There was a time when all the actors were saying, 'We should get residuals on videogames.' I just kept going, 'You don't have any idea what goes into making a game, do you?'
Sentiment: NEGATIVE
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
A lot of times, for videogames, you get almost no time to prepare with a script. You've got a director that's going line for line, filling you in on what's happening, and some games are even less than that.
In the acting game, you spend a long time fighting against what the director perceives you to be. And half the time the directors don't know.
When I started, people would come to interview me, and just knowing that I worked in videogames - it was like people wanted to stone me, it was that bad. People thought of video games as kind of a bad thing in society. Now, people that come to interview me, they have grown up with video games, and they know what they are; they've experienced it.
The players are out here to help win games and to improve, not to make a movie. They're not actors. They're players.
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
People don't know what they are doing most of the time. They don't know what they want. It's only in 'the movies' that they know what their problems are and have game plans to deal with them.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Concept is what makes actors raise their game.
I wonder if games are maybe a terminus for ideas. Things can be books or movies or operas or plays, but once they're a game, that's where they should end. Things shouldn't start as games and be taken to movies.