I always try and come up with a clear theme when I'm making a videogame.
Sentiment: NEGATIVE
When I look back over my novels what I find is that when I think I'm finished with a theme, I'm generally not. And usually themes will recur from novel to novel in odd, new guises.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
My abiding theme is separations.
I use colors to bring fine points of story and character.
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
I don't consciously go out looking for themes. They attach themselves to me.
You know, usually with movies there are periods, dark areas, where I might not be getting what I wanted out of a theme. I'll have to go over and over it again.
Always when you are doing films, the themes swallow you in one way or another.
When I write I'm never really thinking about themes or the universal.
As an improviser, my nature is to take a theme and constantly rework it.