'Borderlands' came out of nowhere to appease the gnawing hunger left behind with the dearth of quality dungeon crawlers on the market.
Sentiment: NEGATIVE
I found 'Bordertown' when I was standing on the border between childhood and my teens, and it carried me past that transition. In the process, it helped to create the next step of its own evolution: the modern urban fantasy owes a lot more to 'Bordertown' than many people will ever know.
Perhaps the single most dramatic example of this phenomenon of software eating a traditional business is the suicide of Borders and corresponding rise of Amazon.
It wasn't until I started to do 'Poison River' that the readership started falling. 'Poison River' started out very slowly and simply, but then it got really dense and complicated. I don't know, I think the readers just got fed up or burned out. They started dropping off.
What I have appreciated about the 'Call of Duty' games is the scale of production. It's not an indie game. It's not trying to be an indie game. But I've genuinely been pretty consistently blown away by, wow, what an effort has gone into this.
One thing that's unique to 'Uncharted' is something called 'chasing picture,' where Naughty Dog run a section of gameplay and I'm allowed to ad-lib over it. We call it 'panning for gold.'
There are too many games being developed by people that have no business creating games.
'The Hunger Games' has something for everyone.
All travellers who had preceded me into the Barren Grounds had relied on the abundant game, and in consequence suffered dreadful hardships; in some cases even starved to death.
With 'Hunger Games,' it's about people rising up to fight against a corrupt government that controls them.
The idea of 'Badlands' was creating a space with sound, which is a really difficult thing to do.