Go is an attempt to combine the safety and performance of statically typed languages with the convenience and fun of dynamically typed interpretative languages.
Sentiment: NEGATIVE
Dynamic typing is not necessarily good. You get static errors at run time, which you really should be able to catch at compile time.
I want to make sure that my writing grips the reader from the word 'go.'
With the increasing importance of standards for system-level objects such as COM and CORBA, it is particularly important that the C++ bindings to those be clean, well documented, and simple to use.
Some programming languages manage to absorb change, but withstand progress.
The standard library saves programmers from having to reinvent the wheel.
But the Go-Go's are a very original, kind of organic thing.
I loved playing Go Go, because the character's so extreme. And she's pretty close to my real character. Especially the fact that she liked her sword with a lot of accessories.
'Gob' is a character that I enjoy playing immensely because I have so much freedom to take his dim-wittedness to all sorts of low levels. I find him interesting because when you see real people who are completely self-unaware, it boggles your mind.
My favorite language for maintainability is Python. It has simple, clean syntax, object encapsulation, good library support, and optional named parameters.
Any good software engineer will tell you that a compiler and an interpreter are interchangeable.