If you talk about STEM education, the best way to introduce anyone to STEM or get their curiosity going on, it's Minecraft.
Sentiment: POSITIVE
'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
Bringing GIS into schools gets the kids very excited and indirectly teaches them different components of STEM education. That's been illustrated at school after school.
From what we understand about participation by women and minorities, we need to do a better job of exposing people early in their careers to STEM fields.
I became interested in educational technologies because I believe that they have the potential to transform how we practice and think about education and learning.
I'm not going to school just for the academics - I wanted to share ideas, to be around people who are passionate about learning.
While we should certainly be investing in our own STEM education, we should take advantage of the thousands of international students who come here to study and are ready to fill these gaps immediately upon graduation.
Teachers need to be more inspirational. But it's also up to engineering to make itself more interesting.
Education brings about opportunity, and in turn inspiration.
To me, what Minecraft represents is more than a hit game franchise. It's this open-world platform. If you think about it, it's the one game parents want their kids to play.
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
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