As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift.
Sentiment: POSITIVE
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
It's going to be so obvious when something isn't well made for VR. People are going to use the best VR content. That's the stuff that's going to get shown to people. That's the stuff that's going to get demoed. That's most of what people are going to buy.
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that.
It really feels like VR has the possibility to be something really huge.
I really do think VR is now one of the most exciting things that can be done in this whole sector of consumer electronic entertainment stuff.
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends.
Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year.
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