Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons.
Sentiment: NEGATIVE
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
VR is going to be defined by the content that is designed explicitly for virtual reality.
I really do think VR is now one of the most exciting things that can be done in this whole sector of consumer electronic entertainment stuff.
It really feels like VR has the possibility to be something really huge.
I don't think that VR is going to lead to humanity being enslaved in the matrix or letting the world crumble around us. I think it's going to end up being a great technology that brings closer people together, that allows for better communication, that reduces a lot of environmental waste that we're currently doing in the real world.
A lot of people have difficulty wrapping their heads around what VR is good for. And the direction people go first is wrong. The wrong place is always: How can we do something we've done before, but on this?
In a VR setting, you tilt your head up, and you really have the vertigo and the sense that it goes up to infinity, and it's like you're in New York City or Dubai, and you're looking up at a giant skyscraper. You have a sense of awe.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
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