What I like on Kickstarter is when I see real innovation and I see people building something new. It makes me sad when I see things that are just the same technology; you aren't passing the technology forward.
Sentiment: POSITIVE
What I like about Kickstarter is it helps games that people want to play still get made, even if you don't pump $20 million dollars into it to try and meet all the stupid bells and whistles that publishers feel must be in games nowadays.
I have a very warm feeling about Kickstarter 'cause I think it's the best of what we can be. It's people who actually help out our fellow artists. We actually kind of go into our pocket for something. It's very rare.
I really like Kickstarter because you don't have to be a Medici to fund the arts and sciences or to get behind a big idea or a person that sparks your imagination. It's a type of microfunding directed toward creators.
Those projects most successful on Kickstarter - those that receive funding completely and quickly - do so largely because the creator has a strong social network and invites people to be engaged.
I remember early on, in the first couple of years especially, I would run into some people that would try to put Kickstarter under the 'social good' label. And I actually had this very visceral reaction - I just didn't like that at all.
The kind of system Kickstarter uses has been used for hundreds of years. Unlike Medici-style patronage, where the richest people in town give large amounts of money, Kickstarter's system relies on the general public for funding projects, and rewards those backers.
It's really rare for people to have a successful start-up in this industry without a breakthrough product. I'll take it a step further. It has to be a radical product. It has to be something where, when people look at it, at first they say, 'I don't get it, I don't understand it. I think it's too weird, I think it's too unusual.'
We'd love it if everybody had a Kickstarter project. I believe that everyone has some kind of creative project that they think about - whether it's something small they'd like to do over a weekend with friends, or it's the film they've always wanted to make, whatever.
The innovative process is a fragile one, dependent on a complex, often messy interplay of imagination, competition, and exchange. Curbing new ideas hurts not only individual creators but the audience for which they create and the posterity that inherits their legacy.
Kickstarter has been such a heads-down thing.