If you always wanted to wait for something better, you'd never buy anything, right?
From Trip Hawkins
But we also think that we've got more quite alot more support than any new format has ever had.
What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later.
Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.
From day one our next generation system will run all our exsisting software - so that gives us a head start.
We want to make as big a market as we can with our current product.
So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new.
The only problem we've had is the amount of time it's taking people to develop titles.
And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time.
We'll look at the japanese launch as a model and aspire to have things go as well as they did over there.
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