If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
Sentiment: POSITIVE
Players are artists who create their own reality within the game.
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
If there is one thing that all players have in common it is that winning, competitive gene; the ability to overcome obstacles and fight for what you want from your career.
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
My philosophy about the game, for instance, is that you have players out there who really do different things.
The essence of a role-playing game is that it is a group, cooperative experience.
A lot of players think the game is all about individual performances when it's really all about a team game.
Pretty much, you point to a problem and good reasoning about why people are doing what they are doing and what constraints they face in terms of how others will behave, and you're looking at a problem that could be improved upon by game-theoretic reasoning.
At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
When you play a videogame, you could be a completely different person than you are in the real world, certain aspects of the way your brain works can be leveraged for something you could never do in the real world.
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