Players are artists who create their own reality within the game.
Sentiment: POSITIVE
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
Everyone knows the game is about the players.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
The players must be at the centre of their industry.
The players are out here to help win games and to improve, not to make a movie. They're not actors. They're players.
The essence of a role-playing game is that it is a group, cooperative experience.
My philosophy about the game, for instance, is that you have players out there who really do different things.
In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.
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