Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?
Sentiment: POSITIVE
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
You need to feel that the game is important to you. Lose that feeling and you lose your edge. There's no faking that kind of emotion. You can't invent the feeling. It's got to be natural, real.
The emotions can take you out of a game.
The way I played the game, the way I live my life, is very emotional.
Everyone has emotions; you just learn to use then and be comfortable with them.
We play many emotions in our careers, emotions that in real life we would perform just once. For example, my character has died in about 10 films, so you have to keep searching for different ways to do it!
You don't have to work hard to bring emotions. It all just comes naturally, you're there living it.
Emotions serve characters' purposes. That is their motivation.
Basic emotions can be conveyed through anything. As long as you show people that you're human, they'll relate to it.
I want to explore the range of emotions it is possible to feel.
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