The emotions can take you out of a game.
Sentiment: POSITIVE
I get a little bit emotional during a game!
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
The way I played the game, the way I live my life, is very emotional.
When you're playing somebody who's going through a lot - frustration and hardship - you're just purging all your emotions, and it feels really good to do that.
So much depends on the performance, and here you are also tied up in the emotion the game evokes.
At the end of the day you have to keep emotions away.
I don't think many people get to play big emotions in life.
Everyone has emotions; you just learn to use then and be comfortable with them.
Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?
The emotions of the game do not change.