In 1989, SimCity introduced an entirely new brand of game play.
Sentiment: POSITIVE
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing.
It seemed like, when I was a teenager, there was a video game everywhere: they were in 7-Elevens, movie theatres, pizza shops; they were everywhere.
The great games are the space sims and driving sims and these experiences where you're basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made.
There are too many games being developed by people that have no business creating games.
The gaming world is a complete mystery to me! Well, I did play Pac Man and Frogger using big machines at an arcade back in the '80s.
For over ten years or so game music has developed into a very large market.
I don't remember not playing games. I think my pre-industry experience is me building LEGO houses and wishing people would go through them.
One day, I was playing 'The Game of Life,' the board game, with a mess of kids, and I wasn't quite sure how, but it seemed different than the game I remembered playing as a kid. So I bought an old game, from 1960, and it was different.
I never bought the commercial thing, at any stage of the game.
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