I didn't want to make a game unless I felt in the position to make something new and different.
Sentiment: NEGATIVE
I try not so much to create new characters and worlds but to create new game-play experiences.
I made some games, but I'm pretending like I didn't because they all turned out weird.
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
To create something new is both thrilling and excruciating at the same time. It's great to have all these choices in front of you, and to have the writers in the room so you know exactly what they meant. But the downside is you want so badly not to screw it up!
I don't want a lot of guys like me who played the game. Quite frankly, I want blank canvases; I want people to come in with new ideas. I don't want the biases of their own experiences to be a part of their decision-making process.
When I was younger I was trying to do what I wanted to do, not what the game wanted me to do.
No one was creating and I always wanted to be created on.
I didn't like the way the game was being played.
That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
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