As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
Sentiment: NEGATIVE
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
I didn't want to make a game unless I felt in the position to make something new and different.
I think it's sad to me that I had to make a decision to not play the game that I feel like I'm best at and that I love. But if it was just about the game itself, I'd be there in a heartbeat. But that's not how the real world works.
My dad always taught me to never be satisfied: to want more and know that what is done is done. That was his way of seeing the game. You've done it, now move on. People might say, 'Well, when can you enjoy it?' But it worked for me because, in the game, you need to be on your toes.
I try not so much to create new characters and worlds but to create new game-play experiences.
I still like to play games that have a beginning, an end and a story.
I'm creating the kind of games that I like right now. I'm not being held back by technology.
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
I look at this game from a different perspective.
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