I try not so much to create new characters and worlds but to create new game-play experiences.
Sentiment: POSITIVE
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Games are advancing in terms of storytelling and trying to create a character, and it's a brand new audience for me.
I didn't want to make a game unless I felt in the position to make something new and different.
There's a lot more to see when you're playing and because of the advances in technology it makes room for all kinds of new characters.
I also try very hard to create characters - both heroes and villains - with psychological depth.
I'm always game for creating a new character, and I liked the idea of putting something new into the 'Halo' universe.
I just like the prospect of playing lots of different types of characters and just the opportunity to challenge yourself, do something different and surprise people.
I like new challenges and new experiences.
My process seems to be unusual in the sense that I don't create worlds before characters. With me, character is king.
There's nothing more fun to me than new characters and a new world.