If a course needs to be in great condition to be played effectively, then the design strategy is flawed.
Sentiment: NEGATIVE
Take the course opposite to custom and you will almost always do well.
Class is more important than a game.
In my opinion, no single design is apt to be optimal for everyone.
Even if you play perfectly, a fault of your opponent's can destroy the entire beauty of the game.
Something I've really enjoyed learning more about is course design.
There are going to be games where you don't have the greatest conditions, so to show that you can do it in bad conditions is a plus.
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
All of the courses that run through real streets are very demanding. There is no room for error, no shoulders to lean on. If you go off the road, you're into somebody's shop-window or front porch.
The essence of strategy is choosing what not to do.
I am persuaded, that if any attempt is made to improve the education of the poor, and such an unmanly spirit should guide the resolution of a society or committee for that purpose, it would render the design abortive.
No opposing quotes found.