When you are developing something, you have to look at it individually. You can't compare and contrast it to the projects around it, because that way madness lies.
Sentiment: POSITIVE
Juggling many projects and having all these accidental collisions that you can't predict enables a kind of comparative thinking. To focus on a single project from beginning to end is extremely difficult, not just for me, but for many people.
When you go into projects, you can't look at it as limited; you have to dive into it wholeheartedly to be true to the writer's vision.
When you take on a project, you have to be certain that you can make the best version of whatever it is you're given.
You never undertake a project because you think other people will like it - because that way lies madness - but rather because you believe in it.
Every project has to stand on its own. It's a different identity within each project, and I feel like that's the way it should be.
I've found that small wins, small projects, small differences often make huge differences.
Sometimes you never fully understand why you are attracted to a project until you get deeper into it.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Creativity requires input, and that's what research is. You're gathering material with which to build.
If you have the ideas, and you're a creative person, then you don't really differentiate in how your ideas manifest themselves.
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