Emphasis was usually put on the horizontal acceleration factor, for the simple reason that ordinary structures have a built-in safety factor for the vertical component; that is, gravity.
Sentiment: NEGATIVE
Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects.
Gravity is more powerful where there's more stuff.
With buildering, I get to keep that element of danger. Plus, I very much like the feeling of height, and buildings have even more of a feeling of height than rock faces.
From here, it becomes an engineering problem; the engineer considers the ground motion that will occur and evaluates the requirements of the proposed structure in the light of the local foundation conditions.
Another mode of accumulating power arises from lifting a weight and then allowing it to fall.
What's genius about 'Gravity' is that you are close upon the actors, but 3D works best when you have foreground, middle ground and background.
Geometry is not true, it is advantageous.
A raised weight can produce work, but in doing so it must necessarily sink from its height, and, when it has fallen as deep as it can fall, its gravity remains as before, but it can no longer do work.
The fast, flowing parts, the high-speed corners, that's where a Formula One car is at its best - changes of direction, pulling high g-forces left and right.
It's all in how you arrange the thing... the careful balance of the design is the motion.
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