I wrote my master's thesis on cartoons!
From Warren Spector
As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game.
I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.
I have never made a game that wasn't explicitly about empowering players to tell their own story.
Every game has to teach you how to walk, run, talk, use.
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.
I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.
11 perspectives
9 perspectives
8 perspectives
1 perspectives