Let your emotions come out. If your behavior is flat, your game will be flat, too.
Sentiment: NEGATIVE
The emotions can take you out of a game.
I play very, very emotional. That's just my style.
When you're playing somebody who's going through a lot - frustration and hardship - you're just purging all your emotions, and it feels really good to do that.
You need to feel that the game is important to you. Lose that feeling and you lose your edge. There's no faking that kind of emotion. You can't invent the feeling. It's got to be natural, real.
I would warn my brethren and sisters to never flatter persons because of their ability; for they cannot bear it. Self is easily exalted, and in consequence, persons lose their balance.
Mostly what I try to do is build emotion. Only I'd prefer not to do it by telling you about emotion but by pushing that emotion down.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Your emotions are very unstable and should never be the foundation for direction in your life.
My own approach has always been to push intense emotions down and attempt to deal with them later.
My attitude has always been, if you fall flat on your face, at least you're moving forward. All you have to do is get back up and try again.