The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
Sentiment: POSITIVE
When you play a character, there are choices you have to make about the past, the present, the future, etc. You have to make those choices on your own a lot.
A spine to my films that's become more evident to me is that many are about the choices people make, and the reverberations of those choices. You go this way, or that way, and either way, there's going to be consequences.
The game has basically not changed since I ended my career.
I still like to play games that have a beginning, an end and a story.
In my life, I have made the occasional catastrophic choice, and it's just a case of moving on and learning from it.
I always think that I love doing what I'm doing at the moment. The past is over. I can't go play one of those characters again. But I can play this and I can continue to grow in what I'm doing at the moment and that's really what I'm thinking about now.
I think I can see more clearly now - about how the pattern of past experiences has shaped who I am and the characters I have played - and I'm grateful for that.
I live with the fact that while I am playing, I am going to give everything I have, and I will live with those consequences.
Parts of you die with every decision you have to make. It becomes about making decisions between bad decisions and worse decisions.
From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are.